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Game Production Books Categories
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Blood, Sweat, and Pixels (Kindle Edition)
By:
Jason Schreier
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Agile Game Development with SCRUM (Addison-Wesley Signature) (Addison Wesley Signature Series)
By:
Clinton Keith
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The Art of Game Design: A Book of Lenses (Paperback)
By:
Jesse Schell
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
By:
David Kushner
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Drive: The Surprising Truth About What Motivates Us (Hardcover)
By:
Daniel H. Pink
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The Game Production Toolbox (Paperback)
By:
Heather Chandler
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Thanks for the Feedback: The Science and Art of Receiving Feedback Well (Hardcover)
By:
Douglas Stone
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Death by Meeting: A Leadership Fable… about Solving the Most Painful Problem in Business (Hardcover)
By:
Patrick Lencioni
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Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration (Hardcover)
By:
Ed Catmull
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Game Feel (Morgan Kaufmann Game Design Books)
By:
Steve Swink
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Rules of Play: Game Design Fundamentals (Mit Press)
By:
Katie Salen Tekinbaş
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A Theory Of Fun For Game Design (Paperback)
By:
Ralph Koster
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The Game Production Handbook: . (Paperback)
By:
Heather Maxwell Chandler
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Team Leadership in the Game Industry (Paperback)
By:
Seth Spaulding II
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Level Up!: The Guide to Great Video Game Design (Paperback)
By:
Scott Rogers
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Game Analytics: Maximizing the Value of Player Data (Hardcover)
By:
Magy Seif El-Nasr
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Multiplayer Game Programming: Architecting Networked Games (Game Design)
By:
Josh Glazer
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Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity (Kindle Edition)
By:
Dr. Davide Aversa
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Virtual Economies: Design and Analysis (Information Policy)
By:
Vili Lehdonvirta
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TCP/IP Sockets in C: Practical Guide for Programmers (Morgan Kaufmann Practical Guides)
By:
Michael J. Donahoo
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Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)
By:
Ian Millington
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Programming Game AI by Example: . (Paperback)
By:
Mat Buckland
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The C# Player's Guide (Paperback)
By:
R.B. Whitaker
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Game Design Theory (Paperback)
By:
Keith Burgun
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Design It!: From Programmer to Software Architect (The Pragmatic Programmers)
By:
Michael Keeling
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Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders (Paperback)
By:
Daniel Ilett
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Mobile & Social Game Design (Paperback)
By:
Tim Fields
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Designing Games: A Guide to Engineering Experiences (Paperback)
By:
Tynan Sylvester
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Microinteractions: Designing with Details (Paperback)
By:
Dan Saffer
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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design (Hardcover)
By:
Celia Hodent
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Playing Smart: On Games, Intelligence, and Artificial Intelligence (Playful Thinking)
By:
Julian Togelius
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Unity 2021 Shaders and Effects Cookbook: Over 50 recipes to help you transform your game into a visually stunning masterpiece (Kindle Edition)
By:
John P. Doran
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The Pyramid of Game Design: Designing, Producing and Launching Service Games (Kindle Edition)
By:
Nicholas Lovell
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Essential Mathematics for Games and Interactive Applications (ebook)
By:
James M Van Verth
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AI for Game Developers: Creating Intelligent Behavior in Games (Paperback)
By:
David M. Bourg
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Physics for Game Developers (Paperback)
By:
David M. Bourg
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Hands-On Unity 2022 Game Development: Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible (Kindle Edition)
By:
Nicolas Alejandro Borromeo
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Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames (Hardcover)
By:
Katherine Currie Isbister
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HLSL and Pixel Shaders for XAML Developers: A Comprehensive Guide to Creating HLSL Pixel Shaders for WPF and Silverlight Applications (Paperback)
By:
Walt Ritscher
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Game Data Science (Oxford)
By:
Magy Seif El-Nasr
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The Unity Shaders Bible: A linear explanation of shaders from beginner to advanced. Improve your game graphics with Unity and become a professional technical artist. (Paperback)
By:
Fabrizio Espíndola
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Unity in Action: Multiplatform game development in C# (Paperback)
By:
Joseph Hocking
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Games, Design and Play: A Detailed Approach to Iterative Game Design (Kindle Edition)
By:
Colleen Macklin
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Strategic Writing for UX: Drive Engagement, Conversion, and Retention with Every Word (Paperback)
By:
Torrey Podmajersky
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Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels (Kindle Edition)
By:
Toiya Kristen Finley
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Game Programming Patterns (Paperback)
By:
Robert Nystrom
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Games User Research (Hardcover)
By:
Anders Drachen
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Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players (Kindle Edition)
By:
Zack Hiwiller