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Computer Graphics Books Categories
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Real-Time Rendering, Third Edition (Hardcover)
By:
Tomas Akenine-Möller
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Computer Graphics: Principles and Practice (Hardcover)
By:
Andries van Dam
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Fundamentals of Computer Graphics (Hardcover)
By:
Peter Shirley
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Physically Based Rendering: From Theory to Implementation (Hardcover)
By:
Matt Pharr
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Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
By:
Eric Lengyel
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, 5th Edition (Paperback)
By:
Mason Woo
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Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
By:
Peter Shirley
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Game Engine Architecture (Hardcover)
By:
Jason Gregory
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Digital Lighting & Rendering (Paperback)
By:
Jeremy Birn
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OpenGL SuperBible: Comprehensive Tutorial and Reference (Paperback)
By:
Richard S. Wright Jr.
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Computational Geometry: Algorithms and Applications (Hardcover)
By:
Mark de Berg
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Graphics Gems II (Hardcover)
By:
James Arvo
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Graphics Gems (Hardcover)
By:
Andrew S. Glassner
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Foundations of Game Engine Development, Volume 2: Rendering (Paperback)
By:
Eric Lengyel
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Foundations of Game Engine Development, Volume 1: Mathematics (Paperback)
By:
Eric Lengyel
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Mathematical Elements for Computer Graphics (2nd Edition)
By:
David F. Rogers
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Graphics Gems III (Hardcover)
By:
David Kirk
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Ray Tracing from the Ground Up (Hardcover)
By:
Kevin Suffern
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Computational Geometry in C (Cambridge Tracts in Theoretical Computer Science (Paperback))
By:
Joseph O'Rourke
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3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
By:
Fletcher Dunn
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Foundations of 3D Computer Graphics (Mit Press)
By:
Steven J. Gortler
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Interactive Computer Graphics: A Top-Down Approach Using OpenGL (Hardcover)
By:
Edward Angel
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Graphics Programming Black Book (Paperback)
By:
Michael Abrash
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GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics (Hardcover)
By:
Randima Fernando
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Advanced Global Illumination (Hardcover)
By:
Philip Dutré
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Computer Graphics Through OpenGL®: From Theory to Experiments (Kindle Edition)
By:
Sumanta Guha
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Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion. (Paperback)
By:
Joey de Vries
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Quaternions for Computer Graphics (Hardcover)
By:
John A. Vince
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OpenGL Shading Language (3rd Edition)
By:
Randi J. Rost
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Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API—Vulkan (Paperback)
By:
Pawel Lapinski
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OpenGL 4.0 Shading Language Cookbook (Paperback)
By:
David Wolff
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Graphics Gems IV (Hardcover)
By:
Paul S. Heckbert
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Graphics Gems V (Hardcover)
By:
Alan W. Paeth
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An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)
By:
Eric Haines
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Anton's OpenGL 4 Tutorials (Kindle Edition)
By:
Anton Gerdelan
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Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization (Other Sams)
By:
André LaMothe
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Computer Graphics With Opengl (Hardcover)
By:
Donald Hearn
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Computer Graphics Using OpenGL (Paperback)
By:
F.S. Hill Jr.
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Introducing Character Animation with Blender (Paperback)
By:
Tony Mullen
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Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering (Paperback)
By:
Gabriel Gambetta
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Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)
By:
Graham Sellers
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Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages (Paperback)
By:
Tony Parisi
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WebGL: Up and Running: Building 3D Graphics for the Web (Paperback)
By:
Tony Parisi
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WebGL Beginner's Guide (Paperback)
By:
Diego Cantor
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Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL (Kindle Edition)
By:
Gabor Szauer
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Procedural Elements of Computer Graphics (Hardcover)
By:
David F. Rogers
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4 (Paperback)
By:
Dave Shreiner
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Learning Vulkan: Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan (Paperback)
By:
Parminder Singh